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![](https://cdn.palobby.com/pa/units/commanders/raptor_enderstryke71/raptor_enderstryke71_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_commander.png)
Enderstryke71 Commander
Raptor Enderstryke71 Commander- HP: 12500
- Build cost: 25000 metal
- Maximum range: 160
- Total DPS: 985.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.21.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_commander.png)
Legion Class Commander
Legion Commander Description - If you're seeing this, something is wrong in your commander.- HP: 12500
- Build cost: 25000 metal
- Maximum range: 160
- Total DPS: 985.0
Overview
Blueprint- Max speed: 8
- Acceleration: 60
- Braking rate: -1
- Turn rate: 180
- Amphibious
Physics
- Max speed: 6
- Acceleration: 60
- Braking rate: -1
- Turn rate: 90
- Amphibious
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
- Weapon energy consumption: 2500 / s
- Build rate: 30
- Build range: 45
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 1750 / s
- Energy consumption per metal: 58.3
Economy
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
- Weapon energy consumption: 2500 / s
- Build rate: 30
- Build range: 30
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 1750 / s
- Energy consumption per metal: 58.3
Economy
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
- Blueprint
- Range: 100
- Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 700
- Splash: 700 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 200, radius 15
- Muzzle velocity: 100.0
- Max velocity: 100.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Blueprint
- Range: 150
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: WaterSurface, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 75.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 100.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Mobile
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Weapon #2
Ammo
Weapon #3
Ammo
Target Priorities
Weapon #4
Layer Ammo
Seafloor
LandHorizontal
Target Priorities
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
- Blueprint
- Range: 100
- Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 700
- Splash: 700 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 200, radius 15
- Muzzle velocity: 100.0
- Max velocity: 100.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Blueprint
- Range: 150
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: WaterSurface, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 75.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Weapon #3
Ammo
Target Priorities
Weapon #4
Layer Ammo
Seafloor
Target Priorities
-
T1
Air Factory 0:20
-
T1
Bot Factory 0:20
-
T1
Energy Plant 0:13
-
T1
Energy Storage 0:15
-
T1
Galata Turret 0:07
-
T1
Metal Extractor 0:05
-
T1
Metal Storage 0:15
-
T1
Naval Factory 0:20
-
T1
Orbital Launcher 0:20
-
T1
Single Laser Defense Tower 0:07
-
T1
Teleporter 0:26
-
T1
Torpedo Launcher 0:11
-
T1
Umbrella 0:30
-
T1
Vehicle Factory 0:20
-
T1
Wall 0:01
Builds
-
T1
Armour Foundry 0:22
-
T1
Clot 0:01
-
T1
Flyer Foundry 0:22
-
T1
Jackal 0:11
-
T1
Mass Extractor 0:05
-
T2
OmniSilo Storage Device 0:16
-
T1
Power Catalyst 0:13
-
T1
Ripple 0:08
-
T1
Ship Foundry 0:22
-
T1
Shredder 0:07
-
T1
Sky Bridge 0:26
-
T1
Starship Projector 0:20
-
T1
Tola 0:33
-
T1
Walker Foundry 0:22