Kessler

Orbital Mine - Self destructs to deal very heavy damage to nearby enemy units

    Overview

    Blueprint
    • HP: 80
    • Build cost: 300 metal
    • Maximum range: 10
    • Build locations: orbital

Gil-E

Sniper - Long range with high damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 200
    • Build cost: 1200 metal
    • Maximum range: 220
    • Total DPS: 200.0

    Physics

    • Max speed: 90
    • Acceleration: 45
    • Braking rate: 45
    • Turn rate: 120

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: -1
    • Turn rate: 720

    Recon

    • No underwater vision
    • Orbital vision radius: 400
    • Visibility

    • Always visible

    Recon

    • Vision radius: 180
    • Underwater vision radius: 180

    Self Destruct

    • Blueprint
    • Range: 10
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage target: HitPoints
    • Damage: 600
    • Splash: 600 damage, radius 15
    • Collision check: enemies
    • Collision response: impact

    Weapon #1

    • Blueprint
    • Range: 220
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 400
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 140
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 89° at 3600° per second
    • Targets: Air, Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 400
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air
      Anti Entity Targets