Fabrication Bot

Basic Fabricator - Build basic structures.

    Overview

    Blueprint
    • HP: 50
    • Build cost: 150 metal

Kraken

Stealth Sub - Radar stealth with very high damage. Attacks land, sea, and undersea targets.

    Overview

    Blueprint
    • HP: 2100
    • Build cost: 1800 metal
    • Maximum range: 150
    • Total DPS: 1150.0

    Physics

    • Max speed: 16
    • Acceleration: 160
    • Braking rate: -1
    • Turn rate: 360

    Physics

    • Max speed: 12
    • Acceleration: 40
    • Braking rate: 120
    • Turn rate: 60
    • Underwater

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Stealth

    • Invisibile to radar

    Economy

    • Build rate: 8
    • Build range: 45
    • Fabrication metal consumption: 8 / s
    • Fabrication energy consumption: 600 / s
    • Energy consumption per metal: 75.0

    Economy

    Weapon #1

    • Blueprint
    • Range: 150
    • Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
    • Yaw: 2° at 180° per second
    • Pitch: 2° at 180° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 50.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 150
    • Firing standard deviation: 30
    • Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 200
    • Burn damage: 15, radius 2
    • Muzzle velocity: 140.0
    • Max velocity: 140.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall