Ripple

Wave Turret - Attacks sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 250 metal
    • Maximum range: 200
    • Total DPS: 150.0
    • Build locations: water surface

Omega

Orbital Battleship- Rapid-Fire. Very durable. Heavy damage. Attacks everything.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 14000 metal
    • Maximum range: 150
    • Total DPS: 670.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 15
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 200
    • Sonar radius: 200

    Recon

    • Vision radius: 200
    • No underwater vision
    • Orbital vision radius: 400
    • Visibility

    • Always visible

    Weapon

    • Blueprint
    • Range: 200
    • Projectiles per fire: 2
    • Firing standard deviation: 3.5
    • Damage: 150.0 DPS: 2x125 damage every 1.67 seconds (0.6 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 1800° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage target: HitPoints
    • Damage: 125
    • Muzzle velocity: 60.0
    • Max velocity: 75.0
    • Turn rate: 1080
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #1 (x4)

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 130 DPS: 2x65 damage every 1.00 seconds (1 shot per second)
    • Yaw: 100° at 360° per second
    • Pitch: 60° at 360° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 65
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 120
    • Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 180° per second
    • Targets: Air, LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 300
    • Splash: 300 damage, radius 4
    • Full damage splash radius: 1
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall