Odin
Assault Titan - High splash damage for dealing with large armies. Attacks land, air, sea and seabed targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1360.0
Overview
BlueprintSeniorhelix Commander
Imperial Seniorhelix Commander.- HP: 12500
- Build cost: 25000 metal
- Maximum range: 160
- Total DPS: 785.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 25
Physics
- Max speed: 6
- Acceleration: 60
- Braking rate: -1
- Turn rate: 90
- Amphibious
Physics
- Vision radius: 250
- No underwater vision
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
Economy
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
- Weapon energy consumption: 2500 / s
- Build rate: 30
- Build range: 20
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 1750 / s
- Energy consumption per metal: 58.3
Economy
- Blueprint
- Range: 400
- Firing standard deviation: 0.15
- Damage: 1120.0 DPS: 5600 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 20° per second
- Pitch: 30° at 90° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 5600
- Splash: 5600 damage, radius 25
- Full damage splash radius: 10
- Muzzle velocity: 300.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 160
- Firing standard deviation: 2
- Damage: 120 DPS: 40 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 280° per second
- Pitch: 60° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 40
- Splash: 40 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
- Blueprint
- Range: 100
- Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 700
- Splash: 700 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 200, radius 15
- Muzzle velocity: 100.0
- Max velocity: 100.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Blueprint
- Range: 150
- Damage: 200.0 DPS: 200 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Mobile & Air
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: WaterSurface, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 75.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Weapon #3
Ammo
Target Priorities
Weapon #4
Layer Ammo
Seafloor
Target Priorities
Builds
- T1 Air Factory 0:20
- T1 Bot Factory 0:20
- T1 Energy Plant 0:13
- T1 Energy Storage 0:15
- T1 Galata Turret 0:07
- T1 Metal Extractor 0:05
- T1 Metal Storage 0:15
- T1 Naval Factory 0:20
- T1 Single Laser Defense Tower 0:07
- T1 Teleporter 0:26
- T1 Torpedo Launcher 0:11
- T1 Vehicle Factory 0:20
- T1 Wall 0:01