Shank
Medium Tank - Splash damage. Attacks land, sea and seabed targets.- HP: 300
- Build cost: 270 metal
- Maximum range: 100
- Total DPS: 112.5
Overview
BlueprintHavoc
Lightning Tank - Shoots timed electric mines. Intercepts missiles. Attacks land and sea targets.- HP: 450
- Build cost: 750 metal
- Maximum range: 140
- Total DPS: 350.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
Physics
- Max speed: 15
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 100
- No underwater vision
Recon
Economy
- Weapon energy consumption: 600 / s
Economy
- Blueprint
- Range: 100
- Damage: 112.5 DPS: 125 damage every 1.11 seconds (0.9 shots per second)
- Yaw: 180° at 90° per second
- Pitch: 40° at 60° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 125
- Splash: 20 damage, radius 5
- Burn damage: 15, radius 2
- Muzzle velocity: 150
- Max velocity: 150
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 115
- Projectiles per fire: 2
- Firing standard deviation: 7
- Damage: 250.0 DPS: 2x750 damage every 6.00 seconds (0.17 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 180° per second
- Energy consumption: 3600 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 750
- Splash: 500 damage, radius 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 300.0
- Turn rate: 200
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Armour Foundry 0:05 + 0:04
- T1 Armour Foundry 0:15 + 0:04
- T2 Starcannon 0:06 + 0:04
Built By
- T2 Advanced Armour Foundry 0:15 + 0:04