Deathmark

Siege Tank - Long range. Attacks land, sea and seabed.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 1200 metal
    • Maximum range: 260
    • Total DPS: 142.0

Nova

Flying Bomb - Self-destructs to deal very heavy damage over an area over time. Attacks air targets only.

    Overview

    Blueprint
    • HP: 180
    • Build cost: 180 metal
    • Maximum range: 160

    Physics

    • Max speed: 8
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 90

    Physics

    • Max speed: 95
    • Acceleration: 180
    • Braking rate: 120
    • Turn rate: 1080

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 150
    • No underwater vision

    Weapon

    • Blueprint
    • Range: 260
    • Damage: 142.0 DPS: 1000 damage every 7.04 seconds (0.14 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 80° at 60° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 1000
    • Splash: 1000 damage, radius 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200
    • Max velocity: 500
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Self Destruct

    • Blueprint
    • Range: 10
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 10.0
    • Turn rate: 30.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Self Destruct

    • Blueprint
    • Range: 10
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 10.0
    • Turn rate: 30.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon #3

    • Blueprint
    • Range: 160
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile