Maul

Shotgun Tank - Close range. Heavily armored. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 1150
    • Build cost: 300 metal
    • Maximum range: 50
    • Total DPS: 280

Barracuda

Submarine - High damage. Cannot be targeted by cannons. Attacks sea and undersea targets.

    Overview

    Blueprint
    • HP: 550
    • Build cost: 500 metal
    • Maximum range: 150
    • Total DPS: 150.0

    Physics

    • Max speed: 10
    • Acceleration: 75
    • Braking rate: 75
    • Turn rate: 180

    Physics

    • Max speed: 14
    • Acceleration: 40
    • Braking rate: 140
    • Turn rate: 60
    • Underwater

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Weapon

    • Blueprint
    • Range: 50
    • Projectiles per fire: 8
    • Firing standard deviation: 8
    • Damage: 280 DPS: 8x35 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 240° per second
    • Pitch: 40° at 50° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 35
    • Splash: 7 damage, radius 6
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200
    • Max velocity: 200
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Mobile
      • Structure - Wall

    Weapon

    • Blueprint
    • Range: 150
    • Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
    • Yaw: 2° at 180° per second
    • Pitch: 2° at 180° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 50.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall