Hammerhead

Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 14000
    • Build cost: 4000 metal
    • Maximum range: 200
    • Total DPS: 2725.0

Hammerhead

Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 14000
    • Build cost: 4000 metal
    • Maximum range: 200
    • Total DPS: 2725.0

    Physics

    • Max speed: 20
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 65

    Physics

    • Max speed: 20
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 65

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Weapon #1 (x2)

    • Blueprint
    • Range: 150
    • Projectiles per fire: 4
    • Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 25° at 90° per second
    • Pitch: 90° at 45° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 400
    • Splash: 400 damage, radius 4
    • Full damage splash radius: 2
    • Muzzle velocity: 110.0
    • Max velocity: 120.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 200
    • Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Splash: 50 damage, radius 10
    • Full damage splash radius: 2
    • Muzzle velocity: 10.0
    • Max velocity: 50.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #3

    • Blueprint
    • Range: 22
    • Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
    • Yaw: 55° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 200
    • Splash: 200 damage, radius 10
    • Full damage splash radius: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #1 (x2)

    • Blueprint
    • Range: 150
    • Projectiles per fire: 4
    • Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 25° at 90° per second
    • Pitch: 90° at 45° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 400
    • Splash: 400 damage, radius 4
    • Full damage splash radius: 2
    • Muzzle velocity: 110.0
    • Max velocity: 120.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 200
    • Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Splash: 50 damage, radius 10
    • Full damage splash radius: 2
    • Muzzle velocity: 10.0
    • Max velocity: 50.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #3

    • Blueprint
    • Range: 22
    • Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
    • Yaw: 55° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 200
    • Splash: 200 damage, radius 10
    • Full damage splash radius: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall