Hammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
BlueprintFabrication Walker
Builder - Builds basic structures. Cheap. Less powerful than other builders.- HP: 65
- Build cost: 150 metal
Overview
Blueprint- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Max speed: 14
- Acceleration: 240
- Braking rate: -1
- Turn rate: 360
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 9
- Build range: 45
- Fabrication metal consumption: 9 / s
- Fabrication energy consumption: 650 / s
- Energy consumption per metal: 72.2
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage target: HitPoints
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Splash damages allies
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Builds
-
T2
Advanced Walker Foundry
8:53
-
T1
Armour Foundry
1:06
-
T1
Clot
0:05
-
T1
Flyer Foundry
1:06
-
T1
Hive
1:23
-
T1
Investigator Radar
0:16
-
T1
Jackal
0:36
-
T1
Mass Extractor
0:18
-
T2
OmniSilo Storage Device
0:55
-
T1
Power Catalyst
0:44
-
T1
Radar
0:38
-
T1
Ripple
0:27
-
T1
Scarab
1:01
-
T1
Ship Foundry
1:06
-
T1
Shredder
0:25
-
T1
Sky Bridge
1:51
-
T1
Starship Projector
1:06
-
T1
Theodor
1:40
-
T1
Tola
1:51
-
T1
Walker Foundry
1:06
Builds
-
T2
Advanced Ship Foundry
1:01
+ 0:06
Built By
-
T2
Advanced Walker Foundry
0:03
+ 0:03
-
T2
Starcannon
0:03
+ 0:04
-
T1
Walker Foundry
0:08
+ 0:03