Catfish

Corvette - Fast. Cheap. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 255
    • Build cost: 200 metal
    • Maximum range: 120
    • Total DPS: 105.0

Catfish

Corvette - Fast. Cheap. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 255
    • Build cost: 200 metal
    • Maximum range: 120
    • Total DPS: 105.0

    Physics

    • Max speed: 18
    • Acceleration: 40
    • Braking rate: -1
    • Turn rate: 150

    Physics

    • Max speed: 18
    • Acceleration: 40
    • Braking rate: -1
    • Turn rate: 150

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Sonar radius: 250

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Sonar radius: 250

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 130° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 120
    • Damage: 75.0 DPS: 250 damage every 3.33 seconds (0.3 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 10.0
    • Max velocity: 50.0
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 130° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 120
    • Damage: 75.0 DPS: 250 damage every 3.33 seconds (0.3 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 360° at 3600° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 10.0
    • Max velocity: 50.0
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall