Radar

Basic radar - Detects nearby enemy land, sea, and air units.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 200 metal
    • Build locations: land, water surface

Investigator Radar

Radar - Immobile. Use alt fire to change into a fast-moving mine detector.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 70
    • Build locations: land

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 600
    • Radar radius: 450
    • Sonar radius: 450

    Recon

    • No underwater vision
    • Radar radius: 300
    • Sonar radius: 300
    • Stealth

    • Invisibile

    Economy

    • Base energy consumption: 150 / s

    Economy

    • Base energy consumption: 100 / s

    Self Destruct

    • Blueprint
    • Range: 70
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Underwater
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall