

Investigator Radar
Radar - Immobile. Use alt fire to change into a fast-moving mine detector.- HP: 60
- Build cost: 150 metal
- Maximum range: 70
- Build locations: land
Overview
Blueprint

Radar
Basic Radar - Short-range enemy unit detection. Requires energy.- HP: 500
- Build cost: 350 metal
- Build locations: land, water surface
Overview
Blueprint- No underwater vision
- Radar radius: 300
- Sonar radius: 300
- Invisibile
Recon
Stealth
- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 600
- Radar radius: 500
- Sonar radius: 500
Recon
- Base energy consumption: 100 / s
Economy
- Base energy consumption: 300 / s
Economy
- Blueprint
- Range: 70
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Underwater
Target Priorities
-
T1
Armour Fabricator 0:11
-
T1
Fabrication Flyer 0:15
-
T1
Fabrication Walker 0:16
Built By
-
T2
Advanced Armour Fabricator 0:05
-
T2
Advanced Fabrication Flyer 0:05
-
T2
Advanced Fabrication Vessel 0:03
-
T2
Advanced Fabrication Walker 0:07
-
T1
Armour Fabricator 0:26
-
T1
Fabrication Flyer 0:35
-
T1
Fabrication Vessel 0:21
-
T1
Fabrication Walker 0:38
-
T1
Guardian 0:07
-
T2
Praetorian 0:04