Decimator
Rocket Turret - High damage. Attacks land and sea targets.- HP: 2500
- Build cost: 2000 metal
- Maximum range: 160
- Total DPS: 648.0
- Build locations: land, water surface
Overview
BlueprintCatapult
Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.- HP: 1500
- Build cost: 2000 metal
- Maximum range: 280
- Total DPS: 500.0
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Blueprint
- Range: 160
- Projectiles per fire: 3
- Firing standard deviation: 25
- Damage: 216.0 DPS: 3x90 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 360° at 70° per second
- Pitch: 180° at 70° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 90
- Splash: 90 damage, radius 6
- Full damage splash radius: 5
- Muzzle velocity: 10
- Max velocity: 120
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon (x3)
Ammo
Target Priorities
- Blueprint
- Range: 280
- Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 240
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall