Kosmos

Advanced Radar Satellite - Long-range enemy unit detection. Requires energy. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 4800 metal
    • Maximum range: 150
    • Total DPS: 90

Arsonist

Flame Turret - High splash damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 800 metal
    • Maximum range: 120
    • Total DPS: 400
    • Build locations: land, water surface

    Physics

    • Max speed: 10
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 90

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 600
    • Underwater vision radius: 600
    • Orbital vision radius: 1200
    • Radar radius: 1000
    • Sonar radius: 1000

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Economy

    • Base energy consumption: 9000 / s

    Economy

    Weapon

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 90 DPS: 2x45 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 45
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 120
    • Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 90° per second
    • Pitch: 45° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: seeking
    • Damage: 40
    • Splash: 40 damage, radius 10
    • Burn damage: 15, radius 2
    • Muzzle velocity: 130.0
    • Max velocity: 130.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air