Black Knight

Orbital Laser - High splash damage. Attacks land, air, sea and seabed targets.

    Overview

    Blueprint
    • HP: 900
    • Build cost: 5000 metal
    • Maximum range: 40
    • Total DPS: 300.0

Omega

Orbital Battleship - Rapid-Fire. Very durable. Heavy damage. Attacks everything.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 14000 metal
    • Maximum range: 150
    • Total DPS: 630.0

    Physics

    • Max speed: 20
    • Acceleration: 20
    • Braking rate: 20
    • Turn rate: 90

    Physics

    • Max speed: 15
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Orbital vision radius: 400
    • Visibility

    • Always visible

    Economy

    • Weapon energy consumption: 4000 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 40
    • Damage: 300.0 DPS: 3000 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 3000
    • Splash: 3000 damage, radius 65
    • Full damage splash radius: 5
    • Burn damage: 200, radius 65
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 40
    • Projectiles per fire: 27
    • Damage: 0.0 DPS: 27x0 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #1 (x4)

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 120 DPS: 2x30 damage every 0.50 seconds (2 shots per second)
    • Yaw: 100° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: Orbital, LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 120
    • Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 180° per second
    • Targets: Air, LandHorizontal, WaterSurface, SeaFloor
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 300
    • Splash: 300 damage, radius 4
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall