![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/orbital/l_orbital_laser/l_orbital_laser_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_orbital_laser.png)
Black Knight
Orbital Laser - High splash damage. Attacks land, air, sea and seabed targets.- HP: 900
- Build cost: 5000 metal
- Maximum range: 40
- Total DPS: 300.0
- Factory cooldown: 6
Overview
Blueprint![](https://cdn.palobby.com/pa/units/sea/naval_factory_adv/naval_factory_adv_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_naval_factory_adv.png)
Advanced Naval Factory
Advanced Manufacturing - Builds basic and advanced naval units.- HP: 30000
- Build cost: 4800 metal
- Factory cooldown: 6
- Build locations: deep water
Overview
Blueprint- Max speed: 20
- Acceleration: 20
- Braking rate: 20
- Turn rate: 90
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 100
Recon
- Vision radius: 100
- No underwater vision
Recon
- Weapon energy consumption: 4000 / s
Economy
- Build rate: 60
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 1750 / s
- Energy consumption per metal: 29.2
Economy
- Blueprint
- Range: 40
- Damage: 300.0 DPS: 3000 damage every 10.00 seconds (0.1 shots per second)
- Yaw: 180° at 7200° per second
- Pitch: 180° at 7200° per second
- Energy consumption: 20000 per shot
- Targets: LandHorizontal, WaterSurface, Seafloor, Air
- Ammo recharged after 10.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 3000
- Splash: 3000 damage, radius 65
- Full damage splash radius: 5
- Burn damage: 200, radius 65
- Muzzle velocity: 50
- Max velocity: 50
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Land - Wall
- Naval
- Wall
- Air
- Blueprint
- Range: 40
- Projectiles per fire: 27
- Damage: 0.0 DPS: 27x0 damage every 10.00 seconds (0.1 shots per second)
- Yaw: 180° at 7200° per second
- Pitch: 180° at 7200° per second
- Energy consumption: 20000 per shot
- Targets: LandHorizontal, WaterSurface, Seafloor, Air
- Ammo recharged after 10.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 50
- Max velocity: 50
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Land - Wall
- Naval
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Builds
-
T2
Advanced Fabrication Ship 0:40 + 0:06
-
T2
Advanced Fabrication Vessel 0:45 + 0:06
-
T1
Akula 0:10 + 0:06
-
T1
Barnacle 0:09 + 0:06
-
T1
Barracuda 0:08 + 0:06
-
T1
Bowhead 0:13 + 0:06
-
T1
Catfish 0:03 + 0:06
-
T2
Epoch 1:40 + 0:06
-
T1
Fabrication Ship 0:03 + 0:06
-
T1
Fabrication Vessel 0:04 + 0:06
-
T2
Hammerhead 1:06 + 0:06
-
T2
Jaeger 0:28 + 0:06
-
T2
Kaiju 0:25 + 0:06
-
T2
Kraken 0:30 + 0:06
-
T2
Leviathan 1:20 + 0:06
-
T2
Manta 1:02 + 0:06
-
T1
Narwhal 0:07 + 0:06
-
T1
Orca 0:10 + 0:06
-
T1
Piranha 0:02 + 0:06
-
T2
Remora 0:16 + 0:06
-
T2
Stingray 0:53 + 0:06
-
T1
Talos 0:09 + 0:06
-
T2
Typhoon 1:26 + 0:06
Builds
-
T2
Starship Foundry 1:23 + 0:04