Black Knight

Orbital Laser - High splash damage. Attacks land, air, sea and seabed targets.

    Overview

    Blueprint
    • HP: 900
    • Build cost: 5000 metal
    • Maximum range: 40
    • Total DPS: 300.0

Stoke

Light Tank - Amphibious. Armed with torpedoes. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 225
    • Build cost: 210 metal
    • Maximum range: 150
    • Total DPS: 115.5

    Physics

    • Max speed: 20
    • Acceleration: 20
    • Braking rate: 20
    • Turn rate: 90

    Physics

    • Max speed: 14
    • Acceleration: 40
    • Braking rate: 40
    • Turn rate: 100
    • Amphibious

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Weapon energy consumption: 4000 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 40
    • Damage: 300.0 DPS: 3000 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 3000
    • Splash: 3000 damage, radius 65
    • Full damage splash radius: 5
    • Burn damage: 200, radius 65
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 40
    • Projectiles per fire: 27
    • Damage: 0.0 DPS: 27x0 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 80
    • Damage: 58.5 DPS: 39 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 360° at 160° per second
    • Pitch: 90° at 120° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 39
    • Splash: 25 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 57.0 DPS: 200 damage every 3.51 seconds (0.28 shots per second)
    • Yaw: 360° at 160° per second
    • Pitch: 90° at 120° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Muzzle velocity: 40.0
    • Max velocity: 70.0
    • Turn rate: 160
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Muzzle velocity: 100.0
    • Max velocity: 70.0
    • Turn rate: 160
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall