Viper

Orbital Fighter - Fast. Attacks orbital targets only.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 350 metal
    • Maximum range: 200
    • Total DPS: 28.0

Omega

Orbital Battleship - Rapid-Fire. Very durable. Heavy damage. Attacks everything.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 14000 metal
    • Maximum range: 150
    • Total DPS: 630.0

    Physics

    • Max speed: 65
    • Acceleration: 65
    • Braking rate: 20
    • Turn rate: 200

    Physics

    • Max speed: 15
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • No underwater vision
    • Orbital vision radius: 400

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Orbital vision radius: 400
    • Visibility

    • Always visible

    Weapon

    • Blueprint
    • Range: 200
    • Damage: 28.0 DPS: 40 damage every 1.43 seconds (0.7 shots per second)
    • Yaw: 75° at 360° per second
    • Pitch: 20° at 1000° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital

    Weapon #1 (x4)

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 120 DPS: 2x30 damage every 0.50 seconds (2 shots per second)
    • Yaw: 100° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: Orbital, LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 120
    • Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 180° per second
    • Targets: Air, LandHorizontal, WaterSurface, SeaFloor
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 300
    • Splash: 300 damage, radius 4
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall