![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/orbital/l_orbital_battleship/l_orbital_battleship_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_orbital_battleship.png)
Imperator
Orbital Battleship - Launches drones at planetary enemies. Heavily armored. Attacks land, air sea and orbital targets.- HP: 5500
- Build cost: 14000 metal
- Maximum range: 250
- Total DPS: 455.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/orbital/orbital_fighter/orbital_fighter_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_orbital_fighter.png)
Avenger
Orbital Fighter - Fast moving orbital fighter for offense and defense.- HP: 50
- Build cost: 300 metal
- Maximum range: 100
- Total DPS: 40
Overview
Blueprint- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 30
Physics
- Max speed: 65
- Acceleration: 65
- Braking rate: 20
- Turn rate: 120
Physics
- Vision radius: 200
- No underwater vision
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- No underwater vision
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Blueprint
- Range: 150
- Damage: 65 DPS: 65 damage every 1.00 seconds (1 shot per second)
- Yaw: 120° at 45° per second
- Pitch: 60° at 45° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 250
- Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 60° at 30° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 800
- Burn damage: 15, radius 2
- Muzzle velocity: 400.0
- Max velocity: 400.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 100 DPS: 50 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 50
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 140
- Firing standard deviation: 10
- Damage: 0 DPS: 0 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 720° per second
- Pitch: 180° at 720° per second
- Stored ammo drained after 2.5 seconds (10 shots)
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 8.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 90
- Max velocity: 90
- Turn rate: 720
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x3)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Weapon #4
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 40 DPS: 40 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 20° at 1000° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 40
- Burn damage: 15, radius 2
- Muzzle velocity: 300.0
- Max velocity: 300.0
- Collision check: enemies
- Collision response: impact
- Orbital
Weapon
Ammo
Target Priorities
-
T2
Starship Foundry 3:53 + 0:04
Built By
-
T2
Orbital Factory 0:05 + 0:04
-
T1
Orbital Launcher 0:10 + 0:03