Spoiler
Land Mine - Sprays shrapnel then explodes after four seconds. Can be detonated manually using alt fire. Invisible to most units.- HP: 5
- Build cost: 20 metal
- Maximum range: 5
- Factory cooldown: 2.0
- Rolloff delay: 2.0
- Build locations: land
Overview
BlueprintUnit Cannon
Interplanetary Transport - Builds and launches up to 16 units at once anywhere in the system.- HP: 18000
- Build cost: 5600 metal
- Unit storage capacity: 16
- Maximum range: 5000
- Factory cooldown: 2.0
- Rolloff delay: 2.0
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 2
- No underwater vision
- Radar radius: 5
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Weapon energy consumption: 100000 / s
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 5
- Yaw: 360° at 3600° per second
- Pitch: 360° at 3600° per second
- Energy consumption: 100000 per shot
- Targets: LandHorizontal, WaterSurface
- Charges in 1.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Burn damage: 15, radius 2
- Muzzle velocity: 1
- Max velocity: 1
- Collision check: enemies
- Collision response: impact
Self Destruct
Ammo
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Damage target: HitPoints
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
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