Salamander

Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 900 metal
    • Maximum range: 45
    • Total DPS: 120.0

Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

    Physics

    • Max speed: 40
    • Acceleration: 60
    • Braking rate: 20
    • Turn rate: 120

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Economy

    • Weapon metal consumption: 30 / s

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Weapon #1

    • Blueprint
    • Range: 15
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 450 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #2

    • Blueprint
    • Range: 45
    • Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
    • Yaw: 10° at 3600° per second
    • Pitch: 10° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Splash: 30 damage, radius 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)