Investigator Radar

Radar - Immobile. Use alt fire to change into a fast-moving mine detector.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 70
    • Build locations: land

Firebird

Interplanetary Fighter - Fast. Can move between planets. Can only attack air targets.

    Overview

    Blueprint
    • HP: 240
    • Build cost: 820 metal
    • Maximum range: 180
    • Total DPS: 226.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 90
    • Acceleration: 90
    • Braking rate: 90
    • Turn rate: 300

    Recon

    • No underwater vision
    • Radar radius: 300
    • Sonar radius: 300
    • Stealth

    • Invisibile

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    • Base energy consumption: 100 / s

    Economy

    Self Destruct

    • Blueprint
    • Range: 70
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Underwater
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #1 (x2)

    • Blueprint
    • Range: 90
    • Damage: 80 DPS: 40 damage every 0.50 seconds (2 shots per second)
    • Yaw: 40° at 3600° per second
    • Pitch: 180° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 40
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 180
    • Projectiles per fire: 4
    • Firing standard deviation: 25
    • Damage: 66.0 DPS: 4x50 damage every 3.03 seconds (0.33 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 90° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 50
    • Splash: 50 damage, radius 3
    • Full damage splash radius: 5
    • Muzzle velocity: 90
    • Max velocity: 180
    • Turn rate: 270.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall