Scythe

Fighter - Fast. High damage. Forward firing only. Only attacks air targets.

    Overview

    Blueprint
    • HP: 120
    • Build cost: 240 metal
    • Maximum range: 110
    • Total DPS: 58

Gil-E

Sniper - Long range with high damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 200
    • Build cost: 1200 metal
    • Maximum range: 220
    • Total DPS: 200.0

    Physics

    • Max speed: 95
    • Acceleration: 180
    • Braking rate: 80
    • Turn rate: 300

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: -1
    • Turn rate: 720

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Recon

    • Vision radius: 180
    • Underwater vision radius: 180

    Weapon

    • Blueprint
    • Range: 110
    • Projectiles per fire: 2
    • Damage: 58 DPS: 2x29 damage every 1.00 seconds (1 shot per second)
    • Yaw: 70° at 3600° per second
    • Pitch: 89° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 29
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 220
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 400
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 140
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 89° at 3600° per second
    • Targets: Air, Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 400
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air
      Anti Entity Targets