Purger
Leaping Bomb Bot - Self-destructs. Leaps at enemies. Jumps with alt fire. Attacks land and sea targets.- HP: 20
- Build cost: 50 metal
- Maximum range: 40
Overview
BlueprintSpark
Tesla Bot - Very high damage over a short range area. Uses energy. Attacks land targets.- HP: 130
- Build cost: 105 metal
- Maximum range: 65
- Total DPS: 80.0
Overview
Blueprint- Max speed: 30
- Acceleration: 200
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 14
- Acceleration: 140
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 50
- No underwater vision
Recon
- Vision radius: 120
- No underwater vision
Recon
Economy
- Weapon energy consumption: 200 / s
Economy
- Blueprint
- Range: 40
- Firing standard deviation: 2
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 450
- Splash: 150 damage, radius 15
- Muzzle velocity: 80
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 40
- Firing standard deviation: 2
- Yaw: 180° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal
- Charges in 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 80
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Ammo
Target Priorities
Self Destruct
Ammo
Target Priorities
- Blueprint
- Range: 65
- Damage: 80.0 DPS: 160 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 60° at 360° per second
- Energy consumption: 400 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 2.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 160
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 180.0
- Max velocity: 180.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- T2 Advanced Walker Foundry 0:01.0 + 0:03
- T1 Walker Foundry 0:02 + 0:03
Built By
- T2 Advanced Bot Factory 0:02 + 0:03
- T1 Bot Factory 0:07 + 0:03
- T2 Unit Cannon 0:02 + 0:02 + 0:02