Dauntless
Bomber - High damage to a single target. Attacks land, sea, seabed and undersea targets.- HP: 120
- Build cost: 350 metal
- Maximum range: 10
- Total DPS: 550.0
Overview
BlueprintLoki
Flying Fortress Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 11250
- Build cost: 30000 metal
- Maximum range: 160
- Total DPS: 2248.0
Overview
Blueprint- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 95
Physics
- Max speed: 30
- Acceleration: 50
- Braking rate: 60
- Turn rate: 50
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 1
- Damage: 550.0 DPS: 250 damage every 0.45 seconds (2.2 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 212 per shot
- Stored ammo drained after 0.91 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 250
- Splash: 150 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 35.0
- Max velocity: 35.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 800.0 DPS: 2x800 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 40° per second
- Pitch: 60° at 20° per second
- Targets: LandHorizontal, WaterSurface, Air, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 800
- Splash: 300 damage, radius 40
- Full damage splash radius: 5
- Muzzle velocity: 155.0
- Max velocity: 155.0
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 160
- Projectiles per fire: 2
- Firing standard deviation: 10
- Damage: 324 DPS: 2x27 damage every 0.17 seconds (6 shots per second)
- Yaw: 120° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 27
- Splash: 27 damage, radius 25
- Full damage splash radius: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:07 + 0:02
- T1 Flyer Foundry 0:23 + 0:02