Dauntless

Bomber - High damage to a single target. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 120
    • Build cost: 350 metal
    • Maximum range: 10
    • Total DPS: 550.0

Kestrel

Gunship - Fast. Cheap. Durable. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 300
    • Build cost: 800 metal
    • Maximum range: 60
    • Total DPS: 160.0

    Physics

    • Max speed: 75
    • Acceleration: 75
    • Braking rate: 20
    • Turn rate: 95

    Physics

    • Max speed: 60
    • Acceleration: 60
    • Braking rate: 60
    • Turn rate: 120

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Weapon energy consumption: 100 / s

    Economy

    Weapon

    • Blueprint
    • Range: 10
    • Firing standard deviation: 1
    • Damage: 550.0 DPS: 250 damage every 0.45 seconds (2.2 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Energy consumption: 212 per shot
    • Stored ammo drained after 0.91 seconds (2 shots)
    • Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
    • Ammo recharged after 4.25 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 250
    • Splash: 150 damage, radius 10
    • Full damage splash radius: 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 35.0
    • Max velocity: 35.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon (x2)

    • Blueprint
    • Range: 60
    • Damage: 80.0 DPS: 20 damage every 0.25 seconds (4 shots per second)
    • Yaw: 360° at 360° per second
    • Pitch: 100° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 20
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense