Epoch

Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 7500
    • Build cost: 6000 metal
    • Maximum range: 430
    • Total DPS: 320.0

Talos

Frigate - High damage precision laser strikes. Only attacks air targets.

    Overview

    Blueprint
    • HP: 650
    • Build cost: 550 metal
    • Maximum range: 180
    • Total DPS: 120

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 30

    Physics

    • Max speed: 9
    • Acceleration: 30
    • Braking rate: 90
    • Turn rate: 60

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 180
    • Underwater vision radius: 180

    Weapon #1

    • Blueprint
    • Range: 400
    • Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 120° at 45° per second
    • Pitch: 90° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 800
    • Splash: 800 damage, radius 25
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 130.0
    • Max velocity: 250.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 430
    • Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 120° at 45° per second
    • Pitch: 90° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 800
    • Splash: 800 damage, radius 25
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 250.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon (x3)

    • Blueprint
    • Range: 180
    • Projectiles per fire: 2
    • Damage: 40 DPS: 2x20 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile