Ares

Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 50000
    • Build cost: 30000 metal
    • Maximum range: 400
    • Total DPS: 1380.0

Legion Class Commander

Legion Commander Description - If you're seeing this, something is wrong in your commander.

    Overview

    Blueprint
    • HP: 12500
    • Build cost: 25000 metal
    • Maximum range: 160
    • Total DPS: 985.0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 30

    Physics

    • Max speed: 8
    • Acceleration: 60
    • Braking rate: -1
    • Turn rate: 180
    • Amphibious

    Recon

    • Vision radius: 250
    • No underwater vision

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    Economy

    • Metal production: 20 / s
    • Energy production: 2000 / s
    • Metal storage: 1500
    • Energy storage: 45000
    • Weapon energy consumption: 2500 / s
    • Build rate: 30
    • Build range: 30
    • Fabrication metal consumption: 30 / s
    • Fabrication energy consumption: 1750 / s
    • Energy consumption per metal: 58.3

    Weapon #1

    • Blueprint
    • Range: 400
    • Projectiles per fire: 4
    • Firing standard deviation: 0.25
    • Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 20° at 90° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 800
    • Splash: 800 damage, radius 15
    • Full damage splash radius: 5
    • Muzzle velocity: 200.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon #2 (x3)

    • Blueprint
    • Range: 220
    • Projectiles per fire: 2
    • Firing standard deviation: 0.25
    • Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
    • Yaw: 80° at 90° per second
    • Pitch: 15° at 90° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 100
    • Splash: 100 damage, radius 5
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 140.0
    • Max velocity: 140.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 70
    • Full damage splash radius: 40
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 80
    • Burn damage: 15, radius 2
    • Muzzle velocity: 125.0
    • Max velocity: 125.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Mobile
      • Structure - Wall

    Weapon #2

    • Blueprint
    • Range: 100
    • Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 360° per second
    • Energy consumption: 10000 per shot
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 700
    • Splash: 700 damage, radius 20
    • Full damage splash radius: 5
    • Burn damage: 200, radius 15
    • Muzzle velocity: 100.0
    • Max velocity: 100.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact

    Weapon #3

    • Blueprint
    • Range: 150
    • Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 89° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 125.0
    • Max velocity: 125.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Mobile & Air

    Weapon #4

    • Blueprint
    • Range: 160
    • Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: WaterSurface, Seafloor, Underwater
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 75.0
    • Max velocity: 75.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 2000
    • Splash: 2000 damage, radius 110
    • Full damage splash radius: 20
    • Burn damage: 200, radius 137
    • Collision check: enemies
    • Collision response: impact