Akula

Submarine - Fast. Fires in salvos. Attacks sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 650 metal
    • Maximum range: 130
    • Total DPS: 500

Manta

Advanced Frigate - Long range. High damage. Attacks land, air, sea, and orbital targets.

    Overview

    Blueprint
    • HP: 3500
    • Build cost: 3750 metal
    • Maximum range: 260
    • Total DPS: 2300.0

    Physics

    • Max speed: 18
    • Acceleration: 60
    • Braking rate: 60
    • Turn rate: 140
    • Underwater

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Stealth

    • Invisibile to radar

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Weapon

    • Blueprint
    • Range: 130
    • Damage: 500 DPS: 250 damage every 0.50 seconds (2 shots per second)
    • Yaw: 10° at 180° per second
    • Pitch: 10° at 180° per second
    • Stored ammo drained after 1.5 seconds (3 shots)
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo recharged after 4.1 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 60.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #1

    • Blueprint
    • Range: 260
    • Damage: 1500 DPS: 500 damage every 0.33 seconds (3 shots per second)
    • Stored ammo drained after 2.33 seconds (7 shots)
    • Targets: LandHorizontal, WaterSurface, Orbital
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 500
    • Burn damage: 15, radius 2
    • Muzzle velocity: 80.0
    • Max velocity: 80.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #2 (x2)

    • Blueprint
    • Range: 130
    • Projectiles per fire: 2
    • Damage: 360 DPS: 2x30 damage every 0.17 seconds (6 shots per second)
    • Yaw: 360° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Weapon #3 (x2)

    • Blueprint
    • Range: 130
    • Projectiles per fire: 2
    • Firing standard deviation: 5
    • Damage: 0 DPS: 2x0 damage every 0.12 seconds (8 shots per second)
    • Yaw: 360° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Splash: 10 damage, radius 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 280
    • Max velocity: 280
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Weapon #4

    • Blueprint
    • Range: 225
    • Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 400
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 400.0
    • Turn rate: 720
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets