Akula

Submarine - Fast. Fires in salvos. Attacks sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 650 metal
    • Maximum range: 130
    • Total DPS: 500

SXX-1304 Laser Platform

Orbital Laser Platform - Rains death from above.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 4000 metal
    • Maximum range: 40
    • Total DPS: 250.0

    Physics

    • Max speed: 18
    • Acceleration: 60
    • Braking rate: 60
    • Turn rate: 140
    • Underwater

    Physics

    • Max speed: 25
    • Acceleration: 25
    • Braking rate: 25
    • Turn rate: 90

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Stealth

    • Invisibile to radar

    Recon

    • Vision radius: 100
    • No underwater vision
    • Orbital vision radius: 100
    • Visibility

    • Always visible

    Economy

    Economy

    • Weapon energy consumption: 3000 / s

    Weapon

    • Blueprint
    • Range: 130
    • Damage: 500 DPS: 250 damage every 0.50 seconds (2 shots per second)
    • Yaw: 10° at 180° per second
    • Pitch: 10° at 180° per second
    • Stored ammo drained after 1.5 seconds (3 shots)
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo recharged after 4.1 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 60.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 40
    • Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 12000 per shot
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1000
    • Splash: 1000 damage, radius 20
    • Full damage splash radius: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • OrbitalDefense
      • Nuke | NukeDefense
      • Economy