Theodor
Artillery - Medium range. Attacks land, sea, seabed and underwater targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 40.0
- Build locations: land, water surface
Overview
BlueprintPurifier
Flame Turret - Splash damage weapon. Attacks land and sea targets.- HP: 2500
- Build cost: 225 metal
- Maximum range: 100
- Total DPS: 45
- Build locations: land
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Weapon energy consumption: 200 / s
Economy
Economy
- Blueprint
- Range: 240
- Firing standard deviation: 0.25
- Damage: 40.0 DPS: 200 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Energy consumption: 1000 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 200
- Splash: 200 damage, radius 18
- Full damage splash radius: 5
- Muzzle velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 45 DPS: 15 damage every 0.33 seconds (3 shots per second)
- Yaw: 360° at 240° per second
- Pitch: 90° at 240° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: seeking
- Damage: 15
- Splash: 15 damage, radius 8
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air