Theodor

Artillery - Medium range. Attacks land, sea, seabed and underwater targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 40
    • Build locations: land, water surface

Nova

Flying Bomb - Self-destructs to deal very heavy damage over an area over time. Attacks air targets only.

    Overview

    Blueprint
    • HP: 180
    • Build cost: 180 metal
    • Maximum range: 160

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 95
    • Acceleration: 180
    • Braking rate: 120
    • Turn rate: 1080

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 150
    • No underwater vision

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.66666
    • Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 60° at 20° per second
    • Energy consumption: 100 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 0.5 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 20
    • Splash: 20 damage, radius 12
    • Full damage splash radius: 5
    • Muzzle velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Self Destruct

    • Blueprint
    • Range: 10
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 10.0
    • Turn rate: 30.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Self Destruct

    • Blueprint
    • Range: 10
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 10.0
    • Turn rate: 30.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon #3

    • Blueprint
    • Range: 160
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile