Investigator Radar

Radar - Immobile. Use alt fire to change into a fast-moving mine detector.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 70
    • Build locations: land

Hive

Swarm Turret - Spawns nanoswarms. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 750 metal
    • Maximum range: 180
    • Build locations: land, water surface

    Recon

    • No underwater vision
    • Radar radius: 300
    • Sonar radius: 300
    • Stealth

    • Invisibile

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    • Base energy consumption: 100 / s

    Economy

    • Weapon energy consumption: 800 / s

    Self Destruct

    • Blueprint
    • Range: 70
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Underwater
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon (x4)

    • Blueprint
    • Range: 180
    • Damage: 0 DPS: 0 damage every 0.50 seconds (2 shots per second)
    • Yaw: 0° at 3600° per second
    • Pitch: 0° at 3600° per second
    • Energy consumption: 1400 per shot
    • Stored ammo drained after 1.0 seconds (2 shots)
    • Targets: LandHorizontal, WaterSurface, Seafloor
    • Ammo recharged after 14.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 20.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile