Gustav

Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 9600 metal
    • Maximum range: 400
    • Total DPS: 333.33
    • Build locations: land, water surface

Decimator

Rocket Turret - High damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2500
    • Build cost: 2000 metal
    • Maximum range: 160
    • Total DPS: 648.0
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Weapon energy consumption: 2500 / s

    Economy

    Weapon

    • Blueprint
    • Range: 400
    • Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 10° per second
    • Pitch: 60° at 10° per second
    • Energy consumption: 37500 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 5000
    • Splash: 5000 damage, radius 25
    • Muzzle velocity: 100
    • Max velocity: 2000
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon (x3)

    • Blueprint
    • Range: 160
    • Projectiles per fire: 3
    • Firing standard deviation: 25
    • Damage: 216.0 DPS: 3x90 damage every 1.25 seconds (0.8 shots per second)
    • Yaw: 360° at 70° per second
    • Pitch: 180° at 70° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 90
    • Splash: 90 damage, radius 6
    • Full damage splash radius: 5
    • Muzzle velocity: 10
    • Max velocity: 120
    • Turn rate: 270.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall