Starcannon

Planetary Transport - Builds and launches up to 14 units at once to the planet below.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 2600 metal
    • Unit storage capacity: 9
    • Maximum range: 600
    • Build locations: orbital

Archer

Advanced Anti-Air Turret - Fires homing rockets which deal splash damage. Only attacks air targets.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 900 metal
    • Maximum range: 140
    • Total DPS: 100
    • Build locations: land, water surface

    Recon

    • Vision radius: 150
    • No underwater vision
    • Orbital vision radius: 600
    • Visibility

    • Always visible

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Economy

    • Build rate: 45
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 2250 / s
    • Energy consumption per metal: 50.0

    Economy

    Weapon

    • Blueprint
    • Range: 600
    • Firing standard deviation: 23
    • Damage: 0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 40.0
    • Max velocity: 120.0
    • Turn rate: 45
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 140
    • Projectiles per fire: 4
    • Firing standard deviation: 25
    • Damage: 100 DPS: 4x25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Splash: 25 damage, radius 20
    • Full damage splash radius: 5
    • Muzzle velocity: 20
    • Max velocity: 180
    • Turn rate: 720
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Builds