Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 14400 metal
    • Unit storage capacity: 12
    • Maximum range: 5000
    • Build locations: land

Umbrella

Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 1350 metal
    • Maximum range: 300
    • Total DPS: 1175.0
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 500

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 3050 / s
    • Energy consumption per metal: 50.8

    Economy

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #1

    • Blueprint
    • Range: 300
    • Damage: 375.0 DPS: 150 damage every 0.40 seconds (2.5 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 180° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 150
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1000.0
    • Max velocity: 1000.0
    • Turn rate: 45
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital

    Weapon #2

    • Blueprint
    • Range: 180
    • Damage: 800.0 DPS: 400 damage every 0.50 seconds (2 shots per second)
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 400
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 200.0
    • Turn rate: 720
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Builds