Kestrel
Gunship - Fast. Cheap. Durable. Attacks land and sea targets.- HP: 300
- Build cost: 800 metal
- Maximum range: 60
- Total DPS: 160.0
Overview
BlueprintSquall
Missile Drone - Fast, fragile, attacks land and air.- HP: 40
- Build cost: 90 metal
- Maximum range: 100
- Total DPS: 120.0
Overview
Blueprint- Max speed: 60
- Acceleration: 60
- Braking rate: 60
- Turn rate: 120
Physics
- Max speed: 80
- Acceleration: 80
- Braking rate: 30
- Turn rate: 240
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Blueprint
- Range: 60
- Damage: 80.0 DPS: 20 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 100° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon (x2)
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 80.0 DPS: 100 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 90° at 360° per second
- Pitch: 360° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 100
- Muzzle velocity: 50.0
- Max velocity: 50.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 100
- Damage: 40.0 DPS: 50 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 180° at 1000° per second
- Pitch: 180° at 1000° per second
- Targets: WaterSurface, LandHorizontal, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 50
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Air
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
Air
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Air Factory 0:17 + 0:02