Phoenix

Advanced Interplanetary Fighter - Stronger fighter. Can move between planets. Can only attack air targets.

    Overview

    Blueprint
    • HP: 240
    • Build cost: 820 metal
    • Maximum range: 120
    • Total DPS: 450

Wyrm

Siege Bomber - Durable. Slow. Devastating damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 3300 metal
    • Maximum range: 10
    • Total DPS: 1666.67

    Physics

    • Max speed: 80
    • Acceleration: 80
    • Braking rate: 80
    • Turn rate: 270

    Physics

    • Max speed: 30
    • Acceleration: 10
    • Braking rate: 30
    • Turn rate: 110

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    Economy

    • Weapon energy consumption: 500 / s

    Weapon

    • Blueprint
    • Range: 120
    • Damage: 450 DPS: 150 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 1000° per second
    • Pitch: 180° at 1000° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 150
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 270
    • Collision check: enemies
    • Collision response: impact

    Weapon

    • Blueprint
    • Range: 10
    • Firing standard deviation: 10
    • Damage: 1666.67 DPS: 5000 damage every 3.00 seconds (0.33 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Energy consumption: 1500 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
    • Ammo recharged after 3.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 5000
    • Splash: 5000 damage, radius 20
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense