Anchor

Defense Satellite - Heavy orbital offensive and defensive platform with basic laser.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 1500 metal
    • Maximum range: 150
    • Total DPS: 410.0
    • Build locations: orbital

Pelter

Artillery - Medium range for siege and area denial. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 60.0
    • Build locations: land, water surface

    Recon

    • Vision radius: 120
    • No underwater vision
    • Orbital vision radius: 600
    • Visibility

    • Always visible

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    Economy

    • Weapon energy consumption: 200 / s

    Weapon #1

    • Blueprint
    • Range: 80
    • Damage: 150.0 DPS: 100 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 30° per second
    • Targets: Air, LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 100
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2 (x2)

    • Blueprint
    • Range: 150
    • Damage: 130.0 DPS: 65 damage every 0.50 seconds (2 shots per second)
    • Yaw: 100° at 720° per second
    • Pitch: 180° at 720° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 65
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.5
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Energy consumption: 1000 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 300
    • Splash: 300 damage, radius 12
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall