Colonel
Proxy Commander -- Builds advanced structures. Durable. High damage. Attacks everything but orbital.- HP: 8000
- Build cost: 7000 metal
- Maximum range: 100
- Total DPS: 400.0
Overview
BlueprintPanzer
Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 180
- Total DPS: 462.5
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 90
- Amphibious
Physics
- Max speed: 14
- Acceleration: 100
- Braking rate: 100
- Turn rate: 40
- Hovers over land, lava and water
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 100
- No underwater vision
Recon
- Build rate: 80
- Build range: 20
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
Economy
- Blueprint
- Range: 100
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 200
- Splash: 200 damage, radius 12
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Stored ammo drained after 2.67 seconds (4 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 110.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 110.0
- Turn rate: 360
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x6)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
-
T2
Advanced Bot Factory
0:45
-
T2
Advanced Energy Plant
0:25
-
T2
Advanced Laser Defense Tower
0:11
-
T2
Advanced Metal Extractor
0:18
-
T2
Advanced Radar
0:30
-
T2
Advanced Torpedo Launcher
0:12
-
T1
Air Factory
0:07
-
T2
Anti-Nuke Launcher
2:30
-
T3
Atlas
6:15
-
T1
Bot Factory
0:07
-
T2
Catalyst
8:20
-
T2
Catapult
0:22
-
T1
Energy Plant
0:05
-
T1
Energy Storage
0:05
-
T2
Flak Cannon
0:11
-
T1
Galata Turret
0:02
-
T2
Halley
8:20
-
T2
Holkins
2:00
-
T1
Laser Defense Tower
0:04
-
T1
Lob
0:15
-
T1
Metal Extractor
0:02
-
T1
Metal Storage
0:05
-
T1
Naval Factory
0:07
-
T2
Nuclear Missile Launcher
3:00
-
T1
Orbital Launcher
0:25
-
T1
Pelter
0:11
-
T1
Radar
0:02
-
T3
Ragnarok
12:30
-
T1
Single Laser Defense Tower
0:02
-
T1
Teleporter
0:10
-
T1
Torpedo Launcher
0:04
-
T1
Umbrella
0:11
-
T2
Unit Cannon
2:05
-
T1
Vehicle Factory
0:07
-
T1
Wall
0:00.6
Builds
Builds
-
T2
Advanced Bot Factory
2:35
+ 0:03
Built By
-
T2
Advanced Armour Foundry
0:24
+ 0:04