Grenadier

Fire Support - Medium range. Can fire over walls. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 80
    • Build cost: 100 metal
    • Maximum range: 125
    • Total DPS: 40.0
    • Factory cooldown: 5

Anti-Nuke Launcher

Anti-Nuke - Builds advanced anti-nuclear missiles.

    Overview

    Blueprint
    • HP: 3500
    • Build cost: 12000 metal
    • Missile storage capacity: 3
    • Maximum range: 300
    • Total DPS: 1.5
    • Factory cooldown: 5
    • Build locations: land, water surface

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: -1
    • Turn rate: 720

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Economy

    Economy

    • Build rate: 45
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 9000 / s
    • Energy consumption per metal: 200.0

    Weapon (x2)

    • Blueprint
    • Range: 125
    • Damage: 20.0 DPS: 40 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 40
    • Splash: 40 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 90.0
    • Max velocity: 90.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure & SurfaceDefense
      • Structure & Defense
      • Commander
      • Mobile - Air
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 1.5 DPS: 1 damage every 0.67 seconds (1.5 shots per second)
    • Targets: Air, Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Metal cost: 6750 per shot
    • Build time: 2:30
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets