Bumblebee

Carpet Bomber - High damage over a wide area. Fragile and slow. Attacks land, sea and undersea targets.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 320 metal
    • Maximum range: 10
    • Total DPS: 562.5

Scythe

Fighter - Fast. High damage. Forward firing only. Only attacks air targets.

    Overview

    Blueprint
    • HP: 120
    • Build cost: 240 metal
    • Maximum range: 110
    • Total DPS: 58

    Physics

    • Max speed: 75
    • Acceleration: 75
    • Braking rate: 20
    • Turn rate: 110

    Physics

    • Max speed: 95
    • Acceleration: 180
    • Braking rate: 80
    • Turn rate: 300

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    • Weapon energy consumption: 100 / s

    Economy

    Weapon

    • Blueprint
    • Range: 10
    • Firing standard deviation: 10
    • Damage: 562.5 DPS: 75 damage every 0.13 seconds (7.5 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Energy consumption: 75 per shot
    • Stored ammo drained after 0.8 seconds (6 shots)
    • Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
    • Ammo recharged after 4.25 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 75
    • Splash: 75 damage, radius 10
    • Full damage splash radius: 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon

    • Blueprint
    • Range: 110
    • Projectiles per fire: 2
    • Damage: 58 DPS: 2x29 damage every 1.00 seconds (1 shot per second)
    • Yaw: 70° at 3600° per second
    • Pitch: 89° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 29
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air