Lob

Dox Launcher - Builds and fires Dox at nearby targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 1200 metal
    • Maximum range: 240
    • Build locations: land, water surface

Theodor

Artillery - Medium range. Attacks land, sea, seabed and underwater targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 40
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Weapon metal consumption: 13 / s

    Economy

    • Weapon energy consumption: 200 / s

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 3.5
    • Damage: 0.0 DPS: 0 damage every 0.22 seconds (4.5 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Metal consumption: 50 per shot
    • Stored ammo drained after 2.0 seconds (9 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 33.23 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.66666
    • Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 60° at 20° per second
    • Energy consumption: 100 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 0.5 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 20
    • Splash: 20 damage, radius 12
    • Full damage splash radius: 5
    • Muzzle velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air