Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

Lob

Dox Launcher - Builds and fires Dox at nearby targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 1200 metal
    • Maximum range: 240
    • Build locations: land, water surface

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Economy

    • Weapon metal consumption: 13 / s

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 3.5
    • Damage: 0.0 DPS: 0 damage every 0.22 seconds (4.5 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Metal consumption: 50 per shot
    • Stored ammo drained after 2.0 seconds (9 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 33.23 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall