Pelter

Artillery - Medium range for siege and area denial. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 260
    • Total DPS: 60.0
    • Build locations: land, water surface

Bumblebee

Carpet Bomber - High damage over a wide area. Fragile and slow. Attacks land, sea and undersea targets.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 280 metal
    • Maximum range: 10
    • Total DPS: 562.5

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 75
    • Acceleration: 75
    • Braking rate: 20
    • Turn rate: 110

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    • Weapon energy consumption: 100 / s

    Weapon

    • Blueprint
    • Range: 260
    • Firing standard deviation: 0.25
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Energy consumption: 1000 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 300
    • Splash: 300 damage, radius 12
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon

    • Blueprint
    • Range: 10
    • Firing standard deviation: 10
    • Damage: 562.5 DPS: 75 damage every 0.13 seconds (7.5 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Energy consumption: 75 per shot
    • Stored ammo drained after 0.8 seconds (6 shots)
    • Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
    • Ammo recharged after 4.25 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 75
    • Splash: 75 damage, radius 10
    • Full damage splash radius: 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact