![](https://cdn.palobby.com/pa/units/land/artillery_short/artillery_short_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_artillery_short.png)
Pelter
Artillery - Medium range for siege and area denial. Attacks land and sea targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 260
- Total DPS: 60.0
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/pa/units/land/l_t1_turret_adv/l_t1_turret_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_t1_turret_adv.png)
Scarab
Heavy Turret - High damage. Attacks land, sea and seabed targets.- HP: 2500
- Build cost: 550 metal
- Maximum range: 110
- Total DPS: 300
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Weapon energy consumption: 200 / s
Economy
Economy
- Blueprint
- Range: 260
- Firing standard deviation: 0.25
- Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Energy consumption: 1000 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 300
- Splash: 300 damage, radius 12
- Full damage splash radius: 2
- Muzzle velocity: 150.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 110
- Damage: 300 DPS: 300 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 50° per second
- Pitch: 90° at 180° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 300
- Burn damage: 15, radius 2
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
Built By
-
T2
Advanced Armour Fabricator 0:07
-
T2
Advanced Fab Aircraft 0:10
-
T2
Advanced Fabrication Bot 0:12
-
T2
Advanced Fabrication Flyer 0:09
-
T2
Advanced Fabrication Ship 0:06
-
T2
Advanced Fabrication Vehicle 0:09
-
T2
Advanced Fabrication Vessel 0:06
-
T2
Advanced Fabrication Walker 0:11
-
T1
Armour Fabricator 0:42
-
T2
Colonel 0:06
-
T1
Fabrication Aircraft 1:01
-
T1
Fabrication Bot 1:08
-
T1
Fabrication Flyer 0:55
-
T1
Fabrication Ship 0:39
-
T1
Fabrication Vehicle 0:50
-
T1
Fabrication Vessel 0:34
-
T1
Fabrication Walker 1:01
-
T2
Praetorian 0:06