Holkins

Advanced Artillery - Extremely long range heavy damage. Can lay siege from very far away. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 10000 metal
    • Maximum range: 600
    • Total DPS: 333.33
    • Build locations: land, water surface

Advanced Laser Defense Tower

Advanced Turret - Equipped with direct fire anti-land, and anti-ship defenses.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 900 metal
    • Maximum range: 120
    • Total DPS: 750
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Economy

    • Weapon energy consumption: 2500 / s

    Economy

    Weapon

    • Blueprint
    • Range: 600
    • Firing standard deviation: 2
    • Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 10° per second
    • Pitch: 89° at 10° per second
    • Energy consumption: 37500 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 5000
    • Splash: 5000 damage, radius 20
    • Full damage splash radius: 5
    • Muzzle velocity: 200.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon

    • Blueprint
    • Range: 120
    • Damage: 750 DPS: 250 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 90° at 180° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 250
    • Burn damage: 15, radius 2
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall