![](https://cdn.palobby.com/pa/units/land/air_defense/air_defense_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_air_defense.png)
Galata Turret
Anti-Air Defense - Equipped with homing missiles. Only attacks air.- HP: 1000
- Build cost: 225 metal
- Maximum range: 150
- Total DPS: 100.0
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/artillery_short/artillery_short_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_artillery_short.png)
Pelter
Artillery - Medium range for siege and area denial. Attacks land and sea targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 60.0
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 155
- Underwater vision radius: 155
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Weapon energy consumption: 200 / s
Economy
- Blueprint
- Range: 150
- Damage: 100.0 DPS: 25 damage every 0.25 seconds (4 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 25
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Air & ( Transport | Bomber | Gunship | Titan )
- Mobile & Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 240
- Firing standard deviation: 0.5
- Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Energy consumption: 1000 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 300
- Splash: 300 damage, radius 12
- Full damage splash radius: 2
- Muzzle velocity: 150.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
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T2
Advanced Fab Aircraft 0:04
-
T2
Advanced Fabrication Bot 0:05
-
T2
Advanced Fabrication Ship 0:02
-
T2
Advanced Fabrication Vehicle 0:03
-
T2
Colonel 0:02
-
T1
Fabrication Aircraft 0:25
-
T1
Fabrication Bot 0:28
-
T1
Fabrication Ship 0:16
-
T1
Fabrication Vehicle 0:20
-
T0
Imperial Class Commander 0:07
-
T2
Mend 0:03
-
T0
Quadruped Class Commander 0:07
-
T0
Raptor Class Commander 0:07
-
T0
Tank Class Commander 0:07
Built By
-
T2
Advanced Fab Aircraft 0:16
-
T2
Advanced Fabrication Bot 0:20
-
T2
Advanced Fabrication Ship 0:11
-
T2
Advanced Fabrication Vehicle 0:15
-
T2
Colonel 0:11
-
T1
Fabrication Aircraft 1:40
-
T1
Fabrication Bot 1:52
-
T1
Fabrication Ship 1:04
-
T1
Fabrication Vehicle 1:21