Panzer
Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, air, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 180
- Total DPS: 462.5
Overview
BlueprintOdin
Assault Titan - High splash damage for dealing with large armies. Attacks land, air, sea and seabed targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1360.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 40
- Hovers over land, lava and water
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 25
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 250
- No underwater vision
Recon
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Stored ammo drained after 2.67 seconds (4 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 110.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 110.0
- Turn rate: 360
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x6)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 400
- Firing standard deviation: 0.15
- Damage: 1120.0 DPS: 5600 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 20° per second
- Pitch: 30° at 90° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 5600
- Splash: 5600 damage, radius 25
- Full damage splash radius: 10
- Muzzle velocity: 300.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 160
- Firing standard deviation: 2
- Damage: 120 DPS: 40 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 280° per second
- Pitch: 60° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 40
- Splash: 40 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- T2 Advanced Armour Foundry 0:24 + 0:04